Tuesday, 23 December 2014

Skyrim Part 2

The world of Skyrim has specific towns, like Riften. Riften's name came out because of the beautiful rift inside the city, the home of the thieves guild, so the player needs to be wary of the trade in this city. Solitude is the land of the imperials, the means of the empire, soldiers, a huge fort exterior, hard to get in and out, if the player has done wrong to the people of Skyrim.  





Sovngarde is the equivalent of Valhalla, the Nordic mead hall set in a dramatic northern valley to receive the warriors when they die. 




Whiterun is the complete classic example of the Nordic architecture. 



Windhelm is the oldest city in Skyrim, temples and the earliest of building imaginable stand there.




High Hrothgar, is the monastic order of the greybeards, the developed followers of the way of the voice ‘Dragon born’ the building itself, is reminiscent of a dragon spine and stretches out as a barrier.





Markarth is an ancient dwemer city built into the towering cliffs of the reach’s mountain range.






The skyhaven temples, leads you to obscure locations. 




The main story could be seen in Alduin’s wall. This depicts that in the past Alduin destroying the world, and a group of heroes banding together banishing Alduin and then the prophesied ‘Dovahkiin’ who will stand against him, this piece of art plays a pivotal role in the main quest. 



Howard, T.  First edition 2011, Bethesda, The art of Skyrim. Maryland, United States, publishing: Bethesda.

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